We had been experimenting on Lunkers ever since we got to Novus back in the day. The little buggers exhibited resilience to radiation, chemicals, possibly all known substances with a measured LD55. Anything that could kill a Bellato or a Corite, we put in these poor saps. They died, a lot of them did. Some, we had to kill and put out of their misery, when we could no longer learn anything else from them except the volume of their squeals.

Well, we should’ve stopped right there. Little did we know that they, amongst some other local fauna in Novus, that they have an accelerated evolutionary track – a gene mutation-on-demand – until the first Brutals laid waste to the labs up north. Now, we have learned to respect this capability. Maybe even use it ourselves.

Desolation needs it. The populace needs it. And if we can have it before the others do, we’ll have a chance. Just like those poor animals, stuck in a white room with needles in their arms. We have to adapt. We have to survive. And LD55 isn’t gonna cut it any longer. We have to crank it up.

– Adi Shankaris, lead scientist of the Desolation Contingent Crew


Get ready for the next level – the next FIVE levels of Desolation, the parallel beset by limitations and challenges. You’ve survived this long, desolate brethren, and now is the time to adapt!

Level 60 is coming to Desolation server, and with it, new sights and trappings past Lv55. New playthings to try and acquire and test in an environment that was designed for an old barrier. New ways in which battles could unfold as the floodgates of evolution open for the citizens of all races. New ways to kill.

Catch the Lv60 strain this June 16th, 2020, Tuesday, where no man, woman, or machine will remain silent inhaling from this new spring of power.

Meanwhile, enjoy x4 EXP, PT & Animus EXP rates from June 5, 2020, 9 PM GMT+8 until June 16, 2020, 9 AM GMT+8! This is to help everyone be prepared enough for the next level of challenges!

See you there and prepare for a new stage of intense battles!